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| Andrew Glassner, "Digital Weaving, Part 3," IEEE Computer Graphics and Applications, vol. 23, no. 2, pp. 80-89, March/April, 2003. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2003.1185583, author = {Andrew Glassner}, title = {Digital Weaving, Part 3}, journal ={IEEE Computer Graphics and Applications}, volume = {23}, number = {2}, issn = {0272-1716}, year = {2003}, pages = {80-89}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2003.1185583}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Digital Weaving, Part 3 IS - 2 SN - 0272-1716 SP80 EP89 EPD - 80-89 A1 - Andrew Glassner, PY - 2003 VL - 23 JA - IEEE Computer Graphics and Applications ER - | |||
Citation:
Andrew Glassner, "Digital Weaving, Part 3," IEEE Computer Graphics and Applications, vol. 23, no. 2, pp. 80-89, March-April 2003, doi:10.1109/MCG.2003.1185583
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