|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Bruce D'Amora, Fausto Bernardini, "Pervasive 3D Viewing for Product Data Management," IEEE Computer Graphics and Applications, vol. 23, no. 2, pp. 14-19, March/April, 2003. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2003.1185575, author = {Bruce D'Amora and Fausto Bernardini}, title = {Pervasive 3D Viewing for Product Data Management}, journal ={IEEE Computer Graphics and Applications}, volume = {23}, number = {2}, issn = {0272-1716}, year = {2003}, pages = {14-19}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2003.1185575}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Pervasive 3D Viewing for Product Data Management IS - 2 SN - 0272-1716 SP14 EP19 EPD - 14-19 A1 - Bruce D'Amora, A1 - Fausto Bernardini, PY - 2003 VL - 23 JA - IEEE Computer Graphics and Applications ER - | |||
1. C. Woodward et al., "Wireless 3D CAD Viewing on a PDA Device," Proc. 2nd Asian Mobile Computing Conf., 2002.
2. L. Balmelli, F. Bernardini,, and G. Taubin,"Space-Optimized Texture Maps," Computer Graphics Forum (Proc. Eurographics), vol. 21, no. 3, 2002, pp. 411-420.
3. M. Segal, and K. Akeley,The OpenGL Graphics System: A Specification, Silicon Graphics, 2002.
4. T. Moller and E. Haines, Real-Time Rendering, A.K. Peters, Natick, Mass., 1999, pp. 111-117.
5. J. Pineda, "A Parallel Algorithm for Polygon Rasterization," Proc. Siggraph 88, ACM Press, New York, 1988, pp. 17-20.
6. J. Bresenham,"Algorithm for Computer Control of Digital Plotter," IBM Systems J., vol. 4, no. 1, 1965, pp. 25-30.
7. K. Fleisher, and D. Salesin,"Accurate Polygon Scan Conversion Using Half-Open Intervals," Graphics Gems IV, Academic Press, 1994.
8. G. Chang,"Nintendo Lowers Forecast for Game Boy Advance to 23 Million," Bloomberg.com, 6 June 2002.

