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Issue No.01 - January/February (2003 vol.23)
pp: 28-36
John Hiles , Moves Institute
Alex Mayberry , Moves Institute
Michael Zyda , Moves Institute at the Naval Postgraduate School
Michael Capps , Epic Games
Brian Osborn , Moves Institute
Russell Shilling , Moves Institute
Margaret Davis , Moves Institute
<p>In 1997, the National Research Council issued a report indicating the possibility of joint research between the Department of Defense and the entertainment industry. Since that time, the Moves Institute and other research organizations have adopted the research agenda specified and attempted to fulfill the report's promise. The "America's Army" PC game suite is the first successful collaboration to transition from a research effort to a fully developed Internet-based multiplayer game. In this article, the authors describe the research and development involved, some of the difficulties encountered, the successes made possible by the exploitation of institute-based, PC-game research and development capability, and results of the game's launch in May 2002.</p>
John Hiles, Alex Mayberry, Michael Zyda, Michael Capps, Brian Osborn, Russell Shilling, Martin Robaszewski, Margaret Davis, "Entertainment R&D for Defense", IEEE Computer Graphics and Applications, vol.23, no. 1, pp. 28-36, January/February 2003, doi:10.1109/MCG.2003.1159611
1. S. Singhal and M. Zyda, Networked Virtual Environments—Design and Implementation, ACM Press, 1999.
2. J. Hiles et al., Innovations in Computer Generated Autonomy, Naval Postgraduate School technical report NPS-MV-02-002, Monterey, Calif., 2002.
3. N. Elzenga, "The Recruits—Media Architecture System Description," Army Game Project (working document), Moves Institute, 2001.
4. B.A. Osborn, An Agent-Based Architecture for Generating Interactive Stories, PhD thesis, Dept. of Computer Science, Naval Postgraduate School, 2002.
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