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The Premier CG&A Digital Media Issue
July/August 2002 (vol. 22 no. 4)
pp. c2

A growing part of the computer graphics field (its science, algorithms, products, and applications) deals with either dynamic situations, digital media, or both. As a result, it's challenging for computing professionals to fully understand, or experience the applications for, dynamic and digital media when the expression of computer graphics is confined to printed articles.

IEEE Computer Graphics and Applications has embarked on an experiment in bringing digital media content to our readers--not to replace our print publication but to augment it with a new method of communication. High-quality print articles can do an excellent job of telling the how, but in many instances, digital media can better express the "what" dimension of understanding graphics.

Another goal of CG&A is to provide a professionally reviewed channel for researchers and practictioners of computer graphics. Digital media publication may better serve the needs of a community whose contribution is best expressed or understood through interactive or dynamic content, or whose preferred method of communication isn't the printed word.

Alan Turner, "The Premier CG&A Digital Media Issue," IEEE Computer Graphics and Applications, vol. 22, no. 4, pp. c2, July-Aug. 2002, doi:10.1109/MCG.2002.1016689
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