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Issue No.04 - July/August (2002 vol.22)
pp: c2
ABSTRACT
<p>A growing part of the computer graphics field (its science, algorithms, products, and applications) deals with either dynamic situations, digital media, or both. As a result, it's challenging for computing professionals to fully understand, or experience the applications for, dynamic and digital media when the expression of computer graphics is confined to printed articles.</p><p><em>IEEE Computer Graphics and Applications </em>has embarked on an experiment in bringing digital media content to our readers--not to replace our print publication but to augment it with a new method of communication. High-quality print articles can do an excellent job of telling the how, but in many instances, digital media can better express the "what" dimension of understanding graphics.</p><p>Another goal of <em>CG&A</em> is to provide a professionally reviewed channel for researchers and practictioners of computer graphics. Digital media publication may better serve the needs of a community whose contribution is best expressed or understood through interactive or dynamic content, or whose preferred method of communication isn't the printed word.</p>
CITATION
Alan Turner, "The Premier <em>CG</em>&<em>A</em> Digital Media Issue", IEEE Computer Graphics and Applications, vol.22, no. 4, pp. c2, July/August 2002, doi:10.1109/MCG.2002.1016689
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