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Issue No.04 - July/August (2002 vol.22)
pp: 76-86
Kamen Kanev , Institute of Network Technology
Shigeo Kimura , Kanazawa University
<p>The impact of today's interactive 3D computer games and multimedia entertainment is enhanced through advanced user interfaces providing for full-body dynamic motion feedback. Design and development of such games presents a real challenge and calls for appropriate rapid prototyping and simulation tools. In this paper we present our dynamic motion enabled Game Design and Simulation environment (GDS), which supports incremental game design, simulation of 3D game worlds, characters, behaviors and dynamic full-body motion feedback. Different commercially available motion chairs and motion platforms are discussed in the context of game simulations with full-body motion feedback. An approach for integrating such motion devices into GDS is presented. An experimental multiple CPU motion control system and its usage for integration of pneumatic motion devices into GDS is described.The multi-player VR game VirtuaFly2 has been enhanced with full-body motion feedback and Dynamic Motion Chair (DMC) based player and observer seats have been introduced. A Motion Ride Control system for multimedia entertainment has been developed and currently Motion Ride theaters are being built with it.</p>
computer game simulations, virtual reality games, multimedia entertainment, full-body dynamic motion, pneumatic motion devices, motion chairs, motion platforms, dynamic motion control, motion ride theaters.
Kamen Kanev, Shigeo Kimura, "Integrating Dynamic Full-Body Motion Devices in Interactive 3D Entertainment", IEEE Computer Graphics and Applications, vol.22, no. 4, pp. 76-86, July/August 2002, doi:10.1109/MCG.2002.1016701
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