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From Urban Terrain Models to Visible Cities
July/August 2002 (vol. 22 no. 4)
pp. 10-15

In this article, we discuss the nature of the acquired data and how we're beginning to meet these challenges and produce visually navigable models. We've developed 3D City, a semiautomated system that supports human intervention at key points to meet the challenge of constructing complete and extended urban models from several data sources. We've already built virtual environments (VEs) for urban planning and emergency response using 3D City.

1. C. Früh and A. Zakhor, "Fast 3D Model Generation in Urban Environments," Proc. IEEE Conf. Multisensor Fusion and Integration for Intelligent Systems, IEEE CS Press, 2001, pp. 165-170.
2. D. Davis et al., "Real-Time Visualization of Scalably Large Collections of Heterogeneous Objects," Proc. IEEE Visualization 99, Report GIT-GVU-99-14, ACM Press, New York, 1999, pp. 437-440.
3. N. Faust and W. Ribarsky, "Development of Tools for Construction of Urban Databases and Their Efficient Visualization," Modeling and Visualizing the Digital Earth, M. Abdelguerfi, ed., Kluwer, Amsterdam, 2001.
4. S. Rusinkiewicz and M. Levoy, "QSplat: A Multiresolution Point Rendering System for Large Meshes," Proc. Siggraph 2000, ACM Press, New York, 2000, pp. 343-352.

Citation:
William Ribarsky, Tony Wasilewski, Nickolas Faust, "From Urban Terrain Models to Visible Cities," IEEE Computer Graphics and Applications, vol. 22, no. 4, pp. 10-15, July-Aug. 2002, doi:10.1109/MCG.2002.1016692
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