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| Takeshi Naemura, Junji Tago, Hiroshi Harashima, "Real-Time Video-Based Modeling and Rendering of 3D Scenes," IEEE Computer Graphics and Applications, vol. 22, no. 2, pp. 66-73, March/April, 2002. | |||
| BibTex | x | ||
| @article{ 10.1109/38.988748, author = {Takeshi Naemura and Junji Tago and Hiroshi Harashima}, title = {Real-Time Video-Based Modeling and Rendering of 3D Scenes}, journal ={IEEE Computer Graphics and Applications}, volume = {22}, number = {2}, issn = {0272-1716}, year = {2002}, pages = {66-73}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.988748}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Real-Time Video-Based Modeling and Rendering of 3D Scenes IS - 2 SN - 0272-1716 SP66 EP73 EPD - 66-73 A1 - Takeshi Naemura, A1 - Junji Tago, A1 - Hiroshi Harashima, PY - 2002 KW - light field KW - camera array KW - layered representation KW - Image-Based Modeling and Rendering KW - Video-Based Rendering VL - 22 JA - IEEE Computer Graphics and Applications ER - | |||
In research on 3D image communications and virtual reality, the development of techniques for synthesizing arbitrary views has become an important technical issue. Given a structural model (such as a polygon or volume model) of an object, it is relatively easy to synthesize arbitrary views. Generating a structural model of an object, however, is not necessarily easy. For this reason, research has been progressing on a technique called image-based modeling and rendering (IBMR) as a means of avoiding this problem. To date, studies have been performed on a variety of specific IBMR techniques. In this article, we target 3D scenes in motion and describe a system that can perform processing in real time from image pickup to interactive display. We call the system a video-based rendering (VBR) system, since it utilizes video sequences instead of static images. The experimental results reported here show that our method is useful for interactive 3-D rendering of real scenes.
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