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Image-Based Crowd Rendering
March/April 2002 (vol. 22 no. 2)
pp. 36-43

Populated urban environments are important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment is still challenging. In this article, we propose methods for rendering real-time animated crowds in virtual cities. We take advantage of the properties of the urban environment, and the way a viewer and the avatars move within it, to produce fast rendering, based on positional and directional discretization. To allow the display of a large number of different individual people at interactive frame rates, we combined texture compression with multi-pass rendering. The results show that we can visualize in real time a city with thousands of animated people.

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Index Terms:
image-based rendering, crowd rendering, virtual cities simulation, texture compression
Citation:
Franco Tecchia, Céline Loscos, Yiorgos Chrysanthou, "Image-Based Crowd Rendering," IEEE Computer Graphics and Applications, vol. 22, no. 2, pp. 36-43, March-April 2002, doi:10.1109/38.988745
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