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| Andrew Glassner, "Quantum Computing, Part 1," IEEE Computer Graphics and Applications, vol. 21, no. 4, pp. 84-92, July/August, 2001. | |||
| BibTex | x | ||
| @article{ 10.1109/38.953464, author = {Andrew Glassner}, title = {Quantum Computing, Part 1}, journal ={IEEE Computer Graphics and Applications}, volume = {21}, number = {4}, issn = {0272-1716}, year = {2001}, pages = {84-92}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.953464}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Quantum Computing, Part 1 IS - 4 SN - 0272-1716 SP84 EP92 EPD - 84-92 A1 - Andrew Glassner, PY - 2001 VL - 21 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.953464
Citation:
Andrew Glassner, "Quantum Computing, Part 1," IEEE Computer Graphics and Applications, vol. 21, no. 4, pp. 84-92, July-Aug. 2001, doi:10.1109/38.953464
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