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Issue No.01 - January/February (2001 vol.21)
pp: 56-60
ABSTRACT
This article reports on experiences of exploiting a networked virtual environment (NVE) architecture for implementing the gaming part of an interactive television drama series. The architecture used is an extensible PC-based Architecture Networked Interactive Virtual Environments (PANIVE), developed to gain experience in setting up alternative applications in NVEs. The interactive television drama series, TypoToons, supports episodes that combine Web interaction and interactive virtual environment techniques with the television medium. The experiment consisted of ten TypoToons episodes that were produced and broadcast during the last three months of 1999 on the children's Sunday morning schedule of VPRO Television in the Netherlands.
CITATION
Chris Flerackers, Rae Earnshaw, Gert Vansichem, Frank Van Reeth, Frank Alsema, "Creating Broadcast Interactive Drama in an NVE", IEEE Computer Graphics and Applications, vol.21, no. 1, pp. 56-60, January/February 2001, doi:10.1109/38.895133
REFERENCES
1. K. Coninx et al., "The Implementation of PANIVE: A PC-based Architecture for Networked Interactive Virtual Environments," Digital Convergence: The Information Revolution, J.A. Vince and R.A. Earnshaw, eds., Springer-Verlag, London, 1999, pp. 327-340.
2. C. Flerackers et al., "3D Virtual Community Building Applications in the PANIVE Architecture," Digital Media: The Future, J.A. Vince and R.A. Earnshaw, eds., Springer-Verlag, London, 2000, pp. 268-280.
3. S. Benford et al., "A Poetry Performance in a Collaborative Virtual Environment," IEEE Computer Graphics and Applications, vol. 20, no. 3, May/June 2000, pp. 66-75.
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