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Interacting with Direct Volume Rendering
January/February 2001 (vol. 21 no. 1)
pp. 10-12

1. F. Dachille et al., "High-Quality Volume Rendering Using Texture Mapping Hardware," 1998 Siggraph/Eurographics Workshop Graphics Hardware, ACM Press, New York, 1998, pp. 69-76.
2. C. Rezk-Salama et al., "Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization," 2000 Siggraph/Eurographics Workshop Graphics Hardware, ACM Press, New York, 2000, pp. 109-118.
3. H. Pfister et al., "The VolumePro Real-Time Ray-Casting System," Proc. Siggraph 99, ACM Press, New York, pp. 251-260.
4. P. Lacroute and M. Levoy, "Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation," Proc. Siggraph 94, ACM Press, New York, pp. 451-458.
5. H. Pfister, A. Kaufman, and T. Chiueh, "Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization," 1994 ACM/IEEE Symp. Volume Visualization, ACM Press, New York, and IEEE CS Press, Los Alamitos, Calif., 1994, pp. 75-82.

Citation:
Mike Bailey, "Interacting with Direct Volume Rendering," IEEE Computer Graphics and Applications, vol. 21, no. 1, pp. 10-12, Jan.-Feb. 2001, doi:10.1109/38.895124
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