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| Andrew Glassner, "Hierarchical Textures," IEEE Computer Graphics and Applications, vol. 20, no. 4, pp. 104-109, July/August, 2000. | |||
| BibTex | x | ||
| @article{ 10.1109/38.851758, author = {Andrew Glassner}, title = {Hierarchical Textures}, journal ={IEEE Computer Graphics and Applications}, volume = {20}, number = {4}, issn = {0272-1716}, year = {2000}, pages = {104-109}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.851758}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Hierarchical Textures IS - 4 SN - 0272-1716 SP104 EP109 EPD - 104-109 A1 - Andrew Glassner, PY - 2000 VL - 20 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.851758
Citation:
Andrew Glassner, "Hierarchical Textures," IEEE Computer Graphics and Applications, vol. 20, no. 4, pp. 104-109, July-Aug. 2000, doi:10.1109/38.851758
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