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Issue No.01 - January/February (2000 vol.20)
pp: 28-29
CITATION
Norman I. Badler, "Animation 2000++", IEEE Computer Graphics and Applications, vol.20, no. 1, pp. 28-29, January/February 2000, doi:10.1109/38.814544
REFERENCES
1. Proc. Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems, IEEE Computer Society Press, Los Alamitos, Calif., 1999.
2. F. Thomas and O. Johnson, Disney Animation: The Illusion of Life, Abbeville Press, New York, 1981.
3. N. Badler, M. Palmer, and R. Bindiganavale, "Animation Control for Real-Time Virtual Humans," Comm. ACM, vol. 42, no. 8, Aug. 1999, pp. 64-73.
4. M. Kallmann and D. Thalmann, "Smart Objects," Proc. Computer Animation 99, IEEE Computer Society Press, Los Alamitos, Calif., pp. 138-146.
5. S. Woodcock, "Game AI: The State of the Industry," Game Developer, Aug. 1999, pp. 34-43.
6. M. Elson, "The Evolution of Digital Characters," Computer Graphics World, Vol. 22, No. 9, Sept. 1999, pp. 23-24.
7. J.J. Beard, "Casting Call at Forest Lawn: The Digital Resurrection of Deceased Entertainers—A 21st Century Challenge for Intellectual Property Law," High Technology Law Journal, Vol. 8, No. 1, 1993, pp. 101-195.
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