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"Bottom, Thou Art Translated": The Making of VRML Dream
March/April 1999 (vol. 19 no. 2)
pp. 45-51
Bringing virtual theatre to the Web requires a mixture of 3D graphics, efficient networking, and strong content. We discuss our production of "A Midsummer Night's Dream," which was presented over the Internet in real time using VRML and Java. This article examines the development of the project as well as the technology that made it possible.

1. D. Coco, "A Web Developer's Dream," Computer Graphics World, Vol. 21, No. 8, Aug. 1998, pp. 54-58.
2. S.N. Matsuba and B. Roehl, Special Edition Using VRML, Que, Indianapolis, Minn., 1996.
3. W. Shakespeare, A Midsummer Night's Dream, H.F. Brooks, ed., The Arden Shakespeare, Methuen, London, 1983.
4. B. Roehl et al., Late Night VRML 2.0 with Java, Ziff-Davis Press, Emeryville, Calif., 1997.

Index Terms:
VRML, Java, streaming, 3D, RTP, Shakespeare, theatre, Midsummer Night's Dream
Stephen N. Matsuba, Bernie Roehl, ""Bottom, Thou Art Translated": The Making of VRML Dream," IEEE Computer Graphics and Applications, vol. 19, no. 2, pp. 45-51, March-April 1999, doi:10.1109/38.749122
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