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Geometry-Based Watermarking of 3D Models
January/February 1999 (vol. 19 no. 1)
pp. 46-55
This article addresses the fundamentals of geometry-based watermarking. It investigates the application-driven requirements and presents a watermarking algorithm that uses modification of normal distribution to invisibly store information in the geometry of the model. The algorithm is suitable for embedding private watermarks.

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Citation:
Oliver Benedens, "Geometry-Based Watermarking of 3D Models," IEEE Computer Graphics and Applications, vol. 19, no. 1, pp. 46-55, Jan.-Feb. 1999, doi:10.1109/38.736468
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