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| Lawrence Rosenblum, Grigore Burdea, Susumu Tachi, "Guest Editors' Introduction: VR Reborn," IEEE Computer Graphics and Applications, vol. 18, no. 6, pp. 21-23, November-December, 1998. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.1998.734975, author = {Lawrence Rosenblum and Grigore Burdea and Susumu Tachi}, title = {Guest Editors' Introduction: VR Reborn}, journal ={IEEE Computer Graphics and Applications}, volume = {18}, number = {6}, issn = {0272-1716}, year = {1998}, pages = {21-23}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.1998.734975}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Guest Editors' Introduction: VR Reborn IS - 6 SN - 0272-1716 SP21 EP23 EPD - 21-23 A1 - Lawrence Rosenblum, A1 - Grigore Burdea, A1 - Susumu Tachi, PY - 1998 VL - 18 JA - IEEE Computer Graphics and Applications ER - | |||
1. H. Rheingold, Virtual Reality, Touchstone (Simon and Schuster), New York, NY, 1991.
Citation:
Lawrence Rosenblum, Grigore Burdea, Susumu Tachi, "Guest Editors' Introduction: VR Reborn," IEEE Computer Graphics and Applications, vol. 18, no. 6, pp. 21-23, Nov.-Dec. 1998, doi:10.1109/MCG.1998.734975
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