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| Prem Kalra, Nadia Magnenat-Thalmann, Laurent Moccozet, Gael Sannier, Amaury Aubel, Daniel Thalmann, "Real-Time Animation of Realistic Virtual Humans," IEEE Computer Graphics and Applications, vol. 18, no. 5, pp. 42-56, September-October, 1998. | |||
| BibTex | x | ||
| @article{ 10.1109/38.708560, author = {Prem Kalra and Nadia Magnenat-Thalmann and Laurent Moccozet and Gael Sannier and Amaury Aubel and Daniel Thalmann}, title = {Real-Time Animation of Realistic Virtual Humans}, journal ={IEEE Computer Graphics and Applications}, volume = {18}, number = {5}, issn = {0272-1716}, year = {1998}, pages = {42-56}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.708560}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Real-Time Animation of Realistic Virtual Humans IS - 5 SN - 0272-1716 SP42 EP56 EPD - 42-56 A1 - Prem Kalra, A1 - Nadia Magnenat-Thalmann, A1 - Laurent Moccozet, A1 - Gael Sannier, A1 - Amaury Aubel, A1 - Daniel Thalmann, PY - 1998 KW - Realistic virtual humans KW - real-time animation KW - virtual human collaborative environment KW - deformations KW - autonomous virtual actors KW - CyberTennis KW - CyberDance. VL - 18 JA - IEEE Computer Graphics and Applications ER - | |||
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