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Issue No.04 - July-August (1998 vol.18)
pp: 60-65
ABSTRACT
Web extra: View animations from the Optics Project <A href="/cga/cg1998/extras/g4066x1.mov">Two converging lenses: real intermediate image located between the two lenses</A> <A href="/cga/cg1998/extras/g4066x1a.mov">Click here to see the 320x200 version</A> <A href="/cga/cg1998/extras/g4066x2.mov"> Rayleigh resolution criterion: change of angle between the sources</A> <A href="/cga/cg1998/extras/g4066x2a.mov">Click here to see the 320x200 version</A> <A href="/cga/cg1998/extras/g4066x3.mov">Michelson interferometer: translation mirror moving and tilt mirror stationary</A> <A href="/cga/cg1998/extras/g4066x3a.mov">Click here to see the 320x200 version</A> <A href="/cga/cg1998/extras/g4066x4.mov">Fresnel.single submodule</A> <A href="/cga/cg1998/extras/g4066x4a.mov">Click here to see the 320x200 version</A> Finite element postprocessing has been dominated by software tightly integrated with simulation packages. Many of these packages have not kept up with state-of-the-art developments in graphics technology and visualization techniques. In particular, the large and time-dependent data sets resulting from crash-worthiness simulations in the automotive development process demand new visualization tools. This article demonstrates that careful design of scene graph structures and extensive use of texture mapping can improve rendering performance and visual appearance for postprocessing tasks. Furthermore, a new iconic visualization method improves the understanding of cross-section forces and bending moments in longitudinal structures of the car body.
CITATION
Sven Kuschfeldt, Michael Holzner, Ove Sommer, Thomas Ertl, "Efficient Visualization of Crash-Worthiness Simulations", IEEE Computer Graphics and Applications, vol.18, no. 4, pp. 60-65, July-August 1998, doi:10.1109/38.689666
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