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Issue No.04 - July-August (1998 vol.18)
pp: 6-9
CITATION
Andy Johnson, Jason Leigh, Jim Costigan, "Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6,000,000 Worth of VR Equipment to Do the Hokey Pokey", IEEE Computer Graphics and Applications, vol.18, no. 4, pp. 6-9, July-August 1998, doi:10.1109/38.689653
REFERENCES
1. A. Johnson et al., "The NICE Project: Learning Together in a Virtual World," Proc. VRAIS 98, IEEE Computer Society Press, Los Alamitos, Calif., 1998, pp. 176-183.
2. J. Leigh, A. Johnson, and T. DeFanti, "Cavern: A Distributed Architecture for Supporting Scalable Persistence and Interoperability in Collaborative Virtual Environments," Virtual Reality: Research, Development, and Applications, Vol. 2, No. 2, Dec. 1997, pp. 217-237.
3. J. Leigh, A. Johnson, and T. DeFanti, "Issues in the Design of a Flexible Distributed Architecture for Supporting Persistence and Interoperability in Collaborative Virtual Environments," Proc. Supercomputing 97, 1997, .
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