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Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6,000,000 Worth of VR Equipment to Do the Hokey Pokey
July-August 1998 (vol. 18 no. 4)
pp. 6-9

1. A. Johnson et al., "The NICE Project: Learning Together in a Virtual World," Proc. VRAIS 98, IEEE Computer Society Press, Los Alamitos, Calif., 1998, pp. 176-183.
2. J. Leigh, A. Johnson, and T. DeFanti, "Cavern: A Distributed Architecture for Supporting Scalable Persistence and Interoperability in Collaborative Virtual Environments," Virtual Reality: Research, Development, and Applications, Vol. 2, No. 2, Dec. 1997, pp. 217-237.
3. J. Leigh, A. Johnson, and T. DeFanti, "Issues in the Design of a Flexible Distributed Architecture for Supporting Persistence and Interoperability in Collaborative Virtual Environments," Proc. Supercomputing 97, 1997, .

Citation:
Andy Johnson, Jason Leigh, Jim Costigan, "Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6,000,000 Worth of VR Equipment to Do the Hokey Pokey," IEEE Computer Graphics and Applications, vol. 18, no. 4, pp. 6-9, July-Aug. 1998, doi:10.1109/38.689653
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