This Article 
 Bibliographic References 
 Add to: 
A Tangible Goal for 3D Modeling
May-June 1998 (vol. 18 no. 3)
pp. 62-65
Touch feedback systems promise to enhance human-computer interaction, but this intriguing technology is sometimes described as a hammer looking for a nail. In this article, I discuss the application of this technology to 3D modeling. The goal is a tangible digital medium as expressive and intuitive as physical media such as clay. To achieve this level of interactivity, novel rendering techniques may be required for the underlying geometry. The most promising results thus far have been obtained using volume-based rendering algorithms, but much work remains to be done.

1. G. Burdea, Force and Touch Feedback for Virtual Reality, John Wiley and Sons, New York, 1996.
2. J.E. Colgate, "Haptics Community Web Page,", Feb.2, 1998.
3. T. Massie and J.K. Salisbury, "The Phantom Haptic Interface: A Device for Probing Virtual Objects," Proc. ASME Int'l Mech. Eng., American Society of Mechanical Engineers, New York, Nov. 1994.
4. J.K. Salisbury and M.A. Srinivasan, "Phantom-Based Haptic Interaction with Virtual Objects," IEEE Computer Graphics and Applications, Vol. 17, No. 5, Sept.-Oct. 1997, pp. 6-10.
5. R. Avila and L. Sobierajski, "A Haptic Interaction Method for Volume Visualization," Proc. Visualization 96, IEEE Computer Society Press, Los Alamitos, Calif., Oct. 1996, pp. 197-204.
6. S. Gibson, "3D ChainMail: A Fast Algorithm for Deforming 3D Objects," Proc. Symp. on Interactive 3D Graphics, ACM Press, New York, April 1997, pp. 149-154.
7. T. Galyean and J. Hughes, "Sculpting: An Interactive Volumetric Modeling Technique," Computer Graphics, Vol. 25, No. 4, July 1991.

Thomas Massie, "A Tangible Goal for 3D Modeling," IEEE Computer Graphics and Applications, vol. 18, no. 3, pp. 62-65, May-June 1998, doi:10.1109/38.674973
Usage of this product signifies your acceptance of the Terms of Use.