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Gavin Miller, Mark Halstead, Michael Clifton, "OntheFly Texture Computation for RealTime Surface Shading," IEEE Computer Graphics and Applications, vol. 18, no. 2, pp. 4458, MarchApril, 1998.  
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@article{ 10.1109/38.656789, author = {Gavin Miller and Mark Halstead and Michael Clifton}, title = {OntheFly Texture Computation for RealTime Surface Shading}, journal ={IEEE Computer Graphics and Applications}, volume = {18}, number = {2}, issn = {02721716}, year = {1998}, pages = {4458}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.656789}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, }  
RefWorks Procite/RefMan/Endnote  x  
TY  MGZN JO  IEEE Computer Graphics and Applications TI  OntheFly Texture Computation for RealTime Surface Shading IS  2 SN  02721716 SP44 EP58 EPD  4458 A1  Gavin Miller, A1  Mark Halstead, A1  Michael Clifton, PY  1998 KW  texture mapping KW  bump mapping KW  displacement mapping KW  realistic shading KW  caching KW  environment mapping KW  water simulation. VL  18 JA  IEEE Computer Graphics and Applications ER   
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