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Taking a 2D Educational Title into 3D
January-February 1998 (vol. 18 no. 1)
pp. 54-57
As the software tools for creating real-time interactive 3D (3D/VR for short) content mature, as does the hardware that enables its delivery, we have the opportunity to learn about some of the practical issues involved in creating commercially viable 3D/VR content. In October of 1996, The Learning Company released an educational title called Logic Quest, built on Sense8's WorldToolKit software. Logic Quest was one of the first commercial 3D/VR children's learning experiences for Windows 95. It's an interesting case study because it's a 3D version of a previous successful 2D Learning Company title called Think Quick!, and lets us look at some of the challenges and benefits of converting a 2D title to 3D.

1. C.C. Abt, Serious Games, University Press of America, Blue Ridge Summit, Penn., 1987.

Citation:
Patrice Gelband, Sid Weber, Susan Fryer, "Taking a 2D Educational Title into 3D," IEEE Computer Graphics and Applications, vol. 18, no. 1, pp. 54-57, Jan.-Feb. 1998, doi:10.1109/38.637272
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