Issue No.01 - January-February (1998 vol.18)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.637269
Computer puppetry is a subset of the wider practice of motion capture by computer. It differs from motion capture in that the results of human body motion are fully visualized in real time, as the motion is performed. It has important applications in the field of entertainment as it allows directors of animation to visualize motion as it is created and apply immediate corrections to the performance to achieve exactly the desired effect. This article paints a broad picture of the issues of computer puppetry including design, model building, performance, and production.
motion capture, computer animation, real-time
David J. Sturman, "Computer Puppetry", IEEE Computer Graphics and Applications, vol.18, no. 1, pp. 38-45, January-February 1998, doi:10.1109/38.637269