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Seamless Interaction in Virtual Reality
November-December 1997 (vol. 17 no. 6)
pp. 6-9

1. R.C. Zeleznik, K. Herndon, and J.F. Hughes, SKETCH: An Interface for Sketching 3D Scenes Proc. SIGGRAPH Computer Graphics '96, pp. 163-170, Aug. 1996.
2. J.S. Pierce et al., "Image Plane Interaction Techniques in 3D Immersive Environments," Proc. 1997 ACM I3D (Interactive 3D Graphics), ACM Press, New York, 1997, pp. 39-43.
3. R.C. Zeleznik, A.S. Forsberg, and P.S. Strauss, "Two-Pointer Input for 3D Interaction," Proc. 1997 Symp. on Interactive 3D Graphics, ACM Press, New York, 1997, pp. 115-120.
4. L. Markosian et al., "Real-Time Nonphotorealistic Rendering," Proc. Siggraph 97, Computer Graphics (Proc. Ann. Conf. Series), T. Whitted, ed., Addison Wesley, 1997, pp. 415-420.

Citation:
Andrew S. Forsberg, Joseph J. LaViola, Jr., Lee Markosian, Robert C. Zeleznik, "Seamless Interaction in Virtual Reality," IEEE Computer Graphics and Applications, vol. 17, no. 6, pp. 6-9, Nov.-Dec. 1997, doi:10.1109/38.626956
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