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Issue No.05 - September (1996 vol.16)
pp: 21-25
ABSTRACT
Most rendering algorithms deliberately employ approximations and other short cuts out of efficiency considerations. The frequent misuse or over-expectations of such methods, far from being common coding errors, give rise to images which exhibit characteristic and easily identifiable artifacts. This paper classifies the best-known varieties; a companion set of figures is provided as an aid to their identification.
INDEX TERMS
illumination, polygon, ray tracing, reflection, shading, shadows.
CITATION
Andrew Pearce, Marc Ouellette, "It's Really Not a Rendering Bug, You See ...", IEEE Computer Graphics and Applications, vol.16, no. 5, pp. 21-25, September 1996, doi:10.1109/38.536271
REFERENCES
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