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It's Really Not a Rendering Bug, You See ...
September 1996 (vol. 16 no. 5)
pp. 21-25
Most rendering algorithms deliberately employ approximations and other short cuts out of efficiency considerations. The frequent misuse or over-expectations of such methods, far from being common coding errors, give rise to images which exhibit characteristic and easily identifiable artifacts. This paper classifies the best-known varieties; a companion set of figures is provided as an aid to their identification.

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Index Terms:
illumination, polygon, ray tracing, reflection, shading, shadows.
Citation:
Andrew Woo, Andrew Pearce, Marc Ouellette, "It's Really Not a Rendering Bug, You See ...," IEEE Computer Graphics and Applications, vol. 16, no. 5, pp. 21-25, Sept. 1996, doi:10.1109/38.536271
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