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| Valerie E. Taylor, Jian Chen, Milana Huang, Thomas Canfield, Rick Stevens, "Identifying and Reducing Critical Lag in Finite Element Simulations," IEEE Computer Graphics and Applications, vol. 16, no. 4, pp. 67-71, July, 1996. | |||
| BibTex | x | ||
| @article{ 10.1109/38.511857, author = {Valerie E. Taylor and Jian Chen and Milana Huang and Thomas Canfield and Rick Stevens}, title = {Identifying and Reducing Critical Lag in Finite Element Simulations}, journal ={IEEE Computer Graphics and Applications}, volume = {16}, number = {4}, issn = {0272-1716}, year = {1996}, pages = {67-71}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.511857}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Identifying and Reducing Critical Lag in Finite Element Simulations IS - 4 SN - 0272-1716 SP67 EP71 EPD - 67-71 A1 - Valerie E. Taylor, A1 - Jian Chen, A1 - Milana Huang, A1 - Thomas Canfield, A1 - Rick Stevens, PY - 1996 KW - Immersive visualization KW - interactive virtual environments KW - critical lag components KW - end-to-end lag KW - simulation lag KW - VR over high-speed networks. VL - 16 JA - IEEE Computer Graphics and Applications ER - | |||
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