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Issue No.04 - July (1996 vol.16)
pp: 47-51
ABSTRACT
A collaborative design laboratory supports co-presence, VR interfaces, and database technology for sustaining persistence in virtual worlds between sites.
INDEX TERMS
Calvin (Collaborative Architecture Via Immersive Navigation), co-presence in VR, persistence in VR, collaboration in VR.
CITATION
Jason Leigh, Andrew E. Johnson, "Supporting Transcontinental Collaborative Work in Persistent Virtual Environments", IEEE Computer Graphics and Applications, vol.16, no. 4, pp. 47-51, July 1996, doi:10.1109/38.511853
REFERENCES
1. H. Korab and M.D. Brown, eds., Virtual Environments and Distributed Computing at SC95: GII Testbed and HPC Challenge Applications on the I-WAY, ACM/IEEE, 1995.
2. F.P. Brooks, Jr., "A Dynamic Graphics System for Simulating Virtual Buildings," Proc. 1986 Workshop on Interactive 3D Graphics, ACM Press, New York, 1986, pp. 9-21.
3. R. Stoakley, M.J. Conway, and R. Pausch, "Virtual Reality on a WIM: Interactive Worlds in Miniature," Proc. Human Factors and Computing Systems (CHI 95), ACM Press, New York, 1995, pp. 265-272.
4. J.S. Olson, L.A. Mack, and P. Wellner, "Concurrent Editing: The Groups Interface," Human-Computer Interaction-INTERACT 90, D. Diaper, ed., Elsevier Science, Amsterdam, 1990, pp. 835-840.
5. W. Gaver et al., "One Is Not Enough: Multiple Views in a Media Space," Proc. InterCHI 93, ACM Press, New York, 1993, pp. 335-341.
6. R.S. Fish, R.E. Kraut, and B.L. Chalfonte, "The Video Window System in Informal Communication," Proc. Computer Supported Cooperative Work, ACM Press, New York, 1990, pp. 1-11.
7. M.J. Zyda et al., "NPSNET: Constructing a 3D Virtual World," Proc. 1992 Symp. on Interactive 3D Graphics, ACM Press, New York, Apr. 1992, pp. 147-156.
8. C.D. Wickens and L.J. Long, "Conformal Symbology, Attention Shifts, and the Head-up Display," Proc. Human Factors and Ergonomics Society, HFES, Santa Monica, Calif., 1994, pp. 6-10.
9. J. Leigh et al. "Multi-Perspective Collaborative Design in Persistent Networked Virtual Environments," Proc. IEEE Virual Reality Annual Int'l Symp., IEEE Computer Society, Los Alamitos, Calif., 1996, pp. 253-260.
10. J. Leigh, A.E. Johnson, and T.A. DeFanti, "CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives," Proc. Int'l Conf. Multimedia Computing and Systems, IEEE CS Press, Los Alamitos, Calif., 1996, pp. 20-23.
11. M. Roussos et al., "Constructing Collaborative Stories Within Virtual Learning Landscapes," to be published in Proc. European Conf. on AI in Education, 1996.
12. K.E. Steiner and T.G. Moher, "Graphic Storywriter: An Interactive Environment for Emergent Story Construction," Proc. CHI 92, ACM Press, New York, 1992, pp. 357-363.
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