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| Parris K. Egbert, Scott H. Winkler, "Collision-Free Object Movement Using Vector Fields," IEEE Computer Graphics and Applications, vol. 16, no. 4, pp. 18-24, July, 1996. | |||
| BibTex | x | ||
| @article{ 10.1109/38.511848, author = {Parris K. Egbert and Scott H. Winkler}, title = {Collision-Free Object Movement Using Vector Fields}, journal ={IEEE Computer Graphics and Applications}, volume = {16}, number = {4}, issn = {0272-1716}, year = {1996}, pages = {18-24}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.511848}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Collision-Free Object Movement Using Vector Fields IS - 4 SN - 0272-1716 SP18 EP24 EPD - 18-24 A1 - Parris K. Egbert, A1 - Scott H. Winkler, PY - 1996 KW - computer graphics KW - animation KW - collision avoidance KW - vector fields. VL - 16 JA - IEEE Computer Graphics and Applications ER - | |||
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