|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Andreas Schilling, Günter Knittel, Wolfgang Strasser, "Texram: A Smart Memory for Texturing," IEEE Computer Graphics and Applications, vol. 16, no. 3, pp. 32-41, May, 1996. | |||
| BibTex | x | ||
| @article{ 10.1109/38.491183, author = {Andreas Schilling and Günter Knittel and Wolfgang Strasser}, title = {Texram: A Smart Memory for Texturing}, journal ={IEEE Computer Graphics and Applications}, volume = {16}, number = {3}, issn = {0272-1716}, year = {1996}, pages = {32-41}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.491183}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Texram: A Smart Memory for Texturing IS - 3 SN - 0272-1716 SP32 EP41 EPD - 32-41 A1 - Andreas Schilling, A1 - Günter Knittel, A1 - Wolfgang Strasser, PY - 1996 VL - 16 JA - IEEE Computer Graphics and Applications ER - | |||
1. F.C. Crow, "Summed-Area Tables for Texture Mapping," Computer Graphics (SIGGRAPH '84 Proc.), H. Christiansen, ed., vol. 18, pp. 207-212, July 1984.
2. A. Glassner, "Adaptive Precision in Texture Mapping," Computer Graphics (Proc. Siggraph), Vol. 20, No. 4, Aug. 1986, pp. 297-306.
3. L. Williams, "Pyramidal Parametrics, Computer Graphics," vol. 17, no. 3, pp. 1-11, July 1983.
4. P. Heckbert, "Texture Mapping Polygons in Perspective," NY Inst. Tech. Computer Graphics Lab, Tech. Memo #13, Apr. 1983.
5. M.F. Deering, S.A. Schlapp, and M.G. Lavelle, "FBRAM: A New Form of Memory Optimized for 3D Graphics," Proc. SIGGRAPH 94, Assn. for Computing Machinery, New York, 1994, pp. 167-174.
6. G. Knittel and A. Schilling, "Eliminating the Z-Buffer Bottleneck," Proc. European Design and Test Conf., Paris, IEEE Computer Society Press, Los Alamitos, Calif., 1995, pp. 12-16.
7. M. Gervautz and W. Purgathofer, "A Simple Method for Color Quantization: Octree Quantization," in New Trends in Computer Graphics, N. Magnenat-Thalmann and D. Thalmann, eds., Springer-Verlag, New York, 1988, pp. 219-231.
8. P. Heckbert, "Color Image Quantization for Frame Buffer Display," Computer Graphics (Proc. Siggraph), Vol. 16, No. 3, 1982, pp. 297-307.
9. Silicon Graphics, OpenGL Reference Manual, Addison-Wesley, Reading, Mass., 1992.
10. A. Watt and M. Watt, Advanced Animation and Rendering Techniques. Reading, Mass.: ACM Press and Addison-Wesley, pp. 119-124, 1992.

