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| Jack Bresenham, "Pixel-Processing Fundamentals," IEEE Computer Graphics and Applications, vol. 16, no. 1, pp. 74-82, January, 1996. | |||
| BibTex | x | ||
| @article{ 10.1109/38.481626, author = {Jack Bresenham}, title = {Pixel-Processing Fundamentals}, journal ={IEEE Computer Graphics and Applications}, volume = {16}, number = {1}, issn = {0272-1716}, year = {1996}, pages = {74-82}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.481626}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Pixel-Processing Fundamentals IS - 1 SN - 0272-1716 SP74 EP82 EPD - 74-82 A1 - Jack Bresenham, PY - 1996 KW - pixel processing KW - rasterization KW - line-drawing algorithms KW - edge-drawing algorithms VL - 16 JA - IEEE Computer Graphics and Applications ER - | |||
Key to developing line-drawing algorithms is an explicit reference model forquantifing a "good" raster approximation. This tutorial looks at old practices, then demonstrates development of line- and edge-drawing algorithms.
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