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Issue No.06 - November (1995 vol.15)
pp: 48-55
ABSTRACT
Building physical models of natural objects such as parts of the human skeleton is essentially a reverse engineering process, starting with large volumes of 3D data acquired with medical imaging technologies. Regarding the considerable complexity of natural objects, interactive pre-processing of 3D data prior to production of hard copies is of central significance. Two applications demonstrate how graphics tools can help to exploit fully the potential of producing stereolithographic models in biosciences.
INDEX TERMS
3D object representation, biosciences, computer-assisted anthropology, computer-assisted surgery, computed tomography, fossil reconstruction, graphics tools, laser stereolithography, rapid prototyping, surgical planning, surgical rehearsal.
CITATION
Christoph P.E. Zollikofer, "Tools for Rapid Prototyping in the Biosciences", IEEE Computer Graphics and Applications, vol.15, no. 6, pp. 48-55, November 1995, doi:10.1109/38.469515
REFERENCES
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2. C.P.E. Zollikofer et al., “Neanderthal Computer Skulls,” Nature, Vol. 375, No. 6,529, 1995, pp. 283-285.
3. J. Bresenham et al., “Real Virtuality: Stereolithography—Rapid Prototyping in 3D,” in Proc. Siggraph 93, Computer Graphics Ann. Conf. Series, ACM Press, New York, 1993, pp. 377-378.
4. W.E. Lorensen and H.E. Cline, “Marching Cubes: A High Resolution 3D Surface Construction Algorithm,” Computer Graphics (SIGGRAPH '87 Proc.), vol. 21, pp. 163-169, 1987.
5. D.A.E. Garrod et al., “Excavation of a Mousterian Rock-Shelter at Devil’s Tower, Gibraltar,” J. Royal Anthropological Inst., Vol. 58, 1928, pp. 33-113.
6. A. Delattre and R. Fenart, Hominization of the Mammalian Skull (L’hominisation du crâneétudiée par la méthode vestibulaire), CNRS, Paris, 1960 (in French).
7. C. Cutting et al., “Three-Dimensional Computer-Assisted Design of Craniofacial Surgical Procedures: Optimization and Interaction with Cephalometric and CT-Based Models,” Plastic and Reconstructive Surgery, Vol. 77, No. 6, 1986, pp. 877-885.
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