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Issue No.05 - September (1995 vol.15)
pp: 12-14
ABSTRACT
The question often arises whether virtual reality serves any purpose other than for games and entertainment. We believe VR can provide unique benefits to one problem domain: training for operations where classroom instruction is insufficient but "hands-on" practice is dangerous, expensive, logistically complex, or limited in the possible range of experience. Examples of such applications include law enforcement, emergency response, and rapid deployment military operations.
CITATION
Sharon Stansfield, Daniel Shawver, David Rogers, Ron Hightower, "Mission Visualization for Planning and Training", IEEE Computer Graphics and Applications, vol.15, no. 5, pp. 12-14, September 1995, doi:10.1109/38.403821
REFERENCES
1. D. Shawver and S. Stansfield, “VR/IS Lab Virtual Actor Research Overview,” Proc. First Workshop on Simulation and Interaction in Virtual Environments, Univ. of Iowa, 1995, http://www.cs.uiowa.edu/~cremer/sive95.html.
2. S. Stansfield, “A Distributed Virtual Reality Simulation System for Situational Training,” Presence, Vol. 3, No. 4,Fall 1994, pp. 360-366.
3. S. Stansfield et al., “An Application of Shared Virtual Reality to Situational Training,” Proc. Virtual Reality Ann. Int’l Symp., IEEE Computer Society Press, Los Alamitos, Calif., 1995, p. 156-161.
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