This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Integrating Perceptual and Symbolic Information in VR
July 1995 (vol. 15 no. 4)
pp. 8-11
What is virtual reality good for, and what are its limits? Many enthusiasts think of virtual reality as the ultimate computer application. They suggest that our society will soon use VR for a wide range of purposes, from recreation to communication to scientific and medical research. The enthusiasts sometimes talk as if immersive virtual reality will be the environment of choice for general computing. In fact, only a few VR applications have progressed beyond the laboratory to real business or popular uses. Stephen Ellis claimed last year that in the past 30 years the only major commercial product to emerge from virtual environment or teleoperation technology is flight simulation (IEEE CG&A, Jan. 1994, p. 21.)
Citation:
Jay Bolter, Larry F. Hodges, Thomas Meyer, Alison Nichols, "Integrating Perceptual and Symbolic Information in VR," IEEE Computer Graphics and Applications, vol. 15, no. 4, pp. 8-11, July 1995, doi:10.1109/38.391481
Usage of this product signifies your acceptance of the Terms of Use.