Issue No.03 - May (1995 vol.15)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.376608
Using many of the early multimedia art pieces resembles reading paragraphs ripped out of Shakespeare, and handed to you at random. The mistakes made by beginners in other fields of literature and art, in plot and composition, can find new power to convey incoherence when automated by a computer. What are some basic hypermedia structures, and how do their aesthetic effects vary? How fast should you branch when designing your pieces? How many buttons should you put on the screen? What is the effect on users of not knowing what is a button? How can you be subtle in letting them know it is a button? What should be random, and what must be deterministic, if you wish to be more artist than noise generator?
multimedia, hypermedia structures
Hans Reiser, "Aesthetic Considerations Unique to Interactive Multimedia", IEEE Computer Graphics and Applications, vol.15, no. 3, pp. 24-28, May 1995, doi:10.1109/38.376608