The Community for Technology Leaders
RSS Icon
Subscribe
Issue No.02 - March (1995 vol.15)
pp: 26-36
ABSTRACT
Visualizing complicated lighting sequences while designing large theatrical productions proves difficult. These new techniques achieve fast interaction regardless of scene and lighting complexity, even when used with costly rendering algorithms.
INDEX TERMS
Three-dimensional graphics and realism, animation, pictures/image generation, computer graphics interaction techniques
CITATION
Julie Dorsey, James Arvo, Donald Greenberg, "Interactive Design of Complex Time-Dependent Lighting", IEEE Computer Graphics and Applications, vol.15, no. 2, pp. 26-36, March 1995, doi:10.1109/38.365003
REFERENCES
1. J. Dorsey, F. Sillion, and D. Greenberg, “Design and Simulation of Opera Lighting and Projection Effects,” Computer Graphics (SIGGRAPH '91 Proc.), T.W. Sederberg, ed., vol. 25, no. 4, pp. 41-50, July 1991.
2. S.E. Chen, “Incremental Radiosity: An Extension of Progressive Radiosity to an Interactive Image Synthesis System,” Computer Graphics (Proc. Siggraph), Vol. 24, No. 4, Aug. 1990, pp. 135–144.
3. D.W. George, F.X. Sillion, and D.P. Greenberg, “Radiosity Redistribution for Dynamic Environments,” IEEE CG&A, Vol. 10, No. 4, July 1990, pp. 26-34.
4. C. Puech, F. Sillion, and C. Vedel, “Improving Interaction with Radiosity-based Lighting Simulation Programs,” Computer Graphics, Vol. 24, No. 2, Mar. 1990, pp. 51-57.
5. J.M. Airey, J.H. Rohlf, and F.P. Brooks Jr., "Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments," Computer Graphics (1990 Symp. Interactive 3D Graphics), R. Riesenfeld and C. Sequin, eds., vol. 24, no. 2, pp. 41-50, Mar. 1990.
6. C. Buckalew and D. Fussell, “Illumination Networks: Fast Realistic Rendering with General Reflectance Functions,” Computer Graphics (Proc. Siggraph), Vol. 23, No. 3, July 1989, pp. 89-98.
7. C.H. Séquin and E.K. Smyrl, “Parameterized Ray Tracing,” Computer Graphics (Proc. Siggraph), Vol. 23, No. 3, July 1989, pp. 307-314.
8. J. Kajiya, “The Rendering Equation,” Computer Graphics, pp. 143-150, 1986.
9. C. Schoeneman, J. Dorsey, B. Smits, J. Arvo, and D. Greenburg, “Painting with Light,” Proc. ACM SIGGRAPH’93, pp. 143-146, 1993.
10. G.H. Golub and C.F. Van Loan, Matrix Computations, Johns Hopkins, Baltimore, 1983.
11. G. Ward, “Real Pixels,” Graphics Gems II, in J.R. Arvo, ed., Academic Press, New York, 1991.
12. J. Nimeroff, E. Simoncelli, and J. Dorsey, “Efficient Re-rendering of Naturally Illuminated Environments,” Proc. 5th Eurographics Workshop on Rendering, Eurographics, Darmstadt, June 1994, pp. 359-374.
6 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool