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Issue No.05 - September/October (1994 vol.14)
pp: 50-56
ABSTRACT
<p> We present two new techniques for rendering 3D vector fields in scientific visualisation. We also present a new technique called texture splats for rendering these volumes efficiently.</p>
CITATION
Roger Crawfis, Barry Becker, "Vector Field Visualization", IEEE Computer Graphics and Applications, vol.14, no. 5, pp. 50-56, September/October 1994, doi:10.1109/38.310726
REFERENCES
1. R. Crawfis and N. Max, "Direct Volume Visualization of Three Dimensional Vector Fields,"Proc. 1992 Workshop on Volume Visualization, ACM, Boston, 1992, pp. 55-60.
2. B. Cabral and C. Leedom, "Imaging Vector Fields Using Line Integral Convolution,"Computer Graphics(Proc. Siggraph), 1993, pp. 263-270.
3. W.J. Schroeder, C.R. Volpe, and W.E. Lorensen, "The Stream Polygon: A Technique for 3D Vector Field Visualization,"Proc. IEEE Visualization 91, CS Press, Los Alamitos, Calif., 1991, pp. 126-132.
4. J.J. van Wijk, "Spot Noise-Texture Synthesis for Data Visualization,"Computer Graphics(Proc. Siggraph), Vol. 25, No. 4, July 1991, pp. 309-318.
5. J.P. Hultquist, "Constructing Stream Surfaces in Steady 3D Vector Fields,"Proc. Visualization 92, CS Press, Los Alamitos, Calif., 1992, pp. 171-178.
6. W.C. de Leeuw and J.J. van Wijk, "A Probe for Local Flow Field Visualization,"Proc. Visualization 93, IEEE Computer Science Press, Los Alamitos, Calif., 1993 pp. 39-45.
7. G.D. Kerlick, "Moving Iconic Objects in Scientific Visualization,"Proc. Visualization 90, IEEE CS Press, Los Alamitos, Calif., 1990, pp. 124-130.
8. J.J. van Wijk, "Flow Visualization with Surface Particles,"IEEE CG&A, Vol. 13. No. 4, July 1993, pp. 18-24.
9. P. Shirley and A. Tuchman, "A Polygonal Approximation to Direct Scalar Volume Rendering,"Computer Graphics, Vol. 24, No. 5, Nov. 1990, pp. 63-70.
10. N. Max, B. Becker, and R. Crawfis, "Flow Volumes for Interactive Vector Field Visualization,"Proc. Visualization 93, IEEE CS Press, Los Alamitos, Calif., 1993, pp. 261-265.
11. C. Stein, B. Becket, and N. Max, "Sorting and Hardware Assisted Rendering for Volume Visualization,"Proc. Workshop on Volume Visualization, ACM Press, New York, 1994, pp. 83-90.
12. P. Williams and N. Max, "A Volume Density Optical Model,"Proc. 1992 Workshop on Volume Visualization, ACM, New York, 1992, pp. 61-68.
13. R. Crawfis and N. Max, "Texture Splats for 3D Vector and Scalar Field Visualization,"Proc. Visualization 93, IEEE CS Press, Los Alamitos, Calif., 1993, pp. 19-23.
14. L. Westover, "Interactive Volume Rendering,"Proc. Chapel Hill Wkshp. Volume Visualization, Computer Science Department of the University of North Carolina, Chapel Hill, N.C., 1989, pp. 9-16.
15. P. Hanrahan and D. Laur, "Hierarchical Splatting: A Progressive Refinement Algorithm for Volume Rendering,"Computer Graphics, Vol. 25, No. 4, Aug. 1991, pp. 285-288.
16. O.A.R. Board et al.,OpenGL Programming Guide, Release 1, 1993, Addison-Wesley, Reading, Mass, p.275.
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