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Volume-Sampled 3D Modeling
September/October 1994 (vol. 14 no. 5)
pp. 26-32

We present a 3D object-space antialiasing technique for volume graphics. Our approach performs antialiasing once-on a 3D view-independent representation-as part of the modeling stage. Unlike antialiasing of 2D scan-converted graphics, where the main focus is on generating aesthetically pleasing displays, antialiasing of 3D voxelized graphics emphasizes the production of alias-free 3D models for various volume graphics manipulations, including but not limited to the generation of aesthetically pleasing displays.

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Citation:
Sidney W. Wang, Arie E. Kaufman, "Volume-Sampled 3D Modeling," IEEE Computer Graphics and Applications, vol. 14, no. 5, pp. 26-32, Sept.-Oct. 1994, doi:10.1109/38.310721
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