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Issue No.05 - September/October (1994 vol.14)
pp: 26-32
<p>We present a 3D object-space antialiasing technique for volume graphics. Our approach performs antialiasing once-on a 3D view-independent representation-as part of the modeling stage. Unlike antialiasing of 2D scan-converted graphics, where the main focus is on generating aesthetically pleasing displays, antialiasing of 3D voxelized graphics emphasizes the production of alias-free 3D models for various volume graphics manipulations, including but not limited to the generation of aesthetically pleasing displays.</p>
Sidney W. Wang, "Volume-Sampled 3D Modeling", IEEE Computer Graphics and Applications, vol.14, no. 5, pp. 26-32, September/October 1994, doi:10.1109/38.310721
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