The Community for Technology Leaders
RSS Icon
Issue No.01 - January/February (1994 vol.14)
pp: 60-66
<p> Abstract: Creating multi-user virtual worlds is a relatively new challenge for developers of virtual reality applications. It is especially challenging to build networked VR systems based on inexpensive PC-based hardware, due to limitations in system software and inefficient networking hardware. This article explains how we created a multi-person shared virtual environment using DOS-based PCs. It also covers some of the design goals in creating a collaborative design tool for creating and modifying virtual buildings. Workroom is a general purpose simulation infrastructure that allows multiple participants to interact in unpredictable ways while minimizing simulation latency.</p>
Ken Pimentel, "Teaching Your System to Share", IEEE Computer Graphics and Applications, vol.14, no. 1, pp. 60-66, January/February 1994, doi:10.1109/38.250921
1. W. Bricken, "Coordination of Multiple Participants in Virtual Space," Tech. Report No. HITL-M-90-11, Univ. of Washington, Seattle, Wash., 1990.
2. M.J. Zyda, C. Lombardo, and D.R. Pratt, "Hypermedia and Networking in Development of Large-Scale Virtual Environments,"Proc. Third Int'l Conf. Artificial Reality and Tele-Existence, Japan Technology Transfer Assoc., Tokyo, 1993, pp. 33-40.
3. A. Pope, "The SimNet Network and Protocols," BBN Report No. 7102, BBN Systems and Technologies, Advanced Simulation Division, Cambridge, Mass., July 1989.
4. R.S. Johnston, "The SimNet Visual System,"Proc. 9th Interservice/Industry Training Equipment Conf., Defense Technical Information Center, Washington, DC, Nov. 1992.
5. "Rational: Protocol Data Units for Entity Information and Entity Interaction in a Distributed Interactive Simulation," Inst. for Simulation and Training #IST-CR-92-12, Univ. of Central Florida, Orlando, Fla., 1992.
6. M. Bricken, "The Virtual Conference Room: A Shared Environment for Remote Collaboration," Tech. Report No. HITL-M-90-8, Univ. of Washington, Seattle, Wash., 1990.
7. S.H. Foster, E.M. Wenzel, and R.M. Taylor, "Real-Time Synthesis of Complex Acoustic Environments," Tech. Report Crystal River Eng., Groveland, Calif., 1991.
8. B. Blau et al., "Networked Virtual Environments,"1992 Symp. Interactive Graphics(special issue ofComputer Graphics). ACM Siggraph, Cambridge, Mass., April 1992, pp. 157-160.
26 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool