This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Human Factors in the Design of an Immersive Display
January/February 1994 (vol. 14 no. 1)
pp. 55-57

In 1988 Fakespace began building a telepresence camera system for the Virtual Environment Workstation (View) project at NASA Ames Research Center. The complete system combined a teleoperated camera platform and 3D viewing system. Fakespace has installed descendents of this system for day-to-day use in environments ranging from research laboratories to office cubicles. By observing how people use image-generation and viewing technologies, we have evaluated the human factors involved in building and deploying effective immersive visualization systems. This article describes the application of these factors in the design of the Fakespace BOOM (Binocular Omni-Orientation Monitor). The Fakespace BOOM represents a class of immersive display devices known as counterbalanced displays. The choices that led to the design of this device apply to the design of many types of immersive displays.

1. Comm. ACM, special issue on Computer Augmented Environments, P. Wellner, R. Gold, and W. McKay, guest eds., Vol. 36, No. 7, July 1993.
2. S.S. Fisher et al., "Virtual Interface Environment Workstations,"Proc. Human Factors Soc. 32nd Ann. Meeting, Human Factors Society, Santa Monica, Calif., 1988, pp. 91-95.
3. S. Bryson and C. Levit, "A Virtual Environment for the Exploration of Three-Dimensional Steady Flows," Tech. Report RNR-90-013, Numerical Aerodynamic Simulation Applied Research Laboratory, NASA Ames Research Center, Moffet Field, Calif., 1990.
4. "New Television Development,"Electrician, Dec. 26, 1941, as cited in P.A. Keller,The Cathode Ray Tube, Technology, History, and Application, Palisades Press, 1991, p. 285.
5. P. Bos, T. Buzak, and R. Vatne, "A Full-Color Field Sequential Color Display,"Proc. Soc. Information Display, Vol. 26, No. 2, 1985, pp. 157-161.
6. Sharp Corp., "Technical Data Sheet: LM64P863 Passive Matrix LCD Unit," Doc. No. LC92753, 1991: "Technical Data Sheet: LQ10DO21, TFT-LCD Module," Doc. No. LD4552, 1992.
7. Jeff Oromaner, "Flat Panels Proliferate and Challenge the CRT,"Electronic Products, Vol. 34, No. 8, Jan. 1992, pp. 21-24.
8. W. Robinett and J.P. Rolland, "A Computational Model for the Stereoscopic Optics of a Head-Mounted Display,"Presence: Teleoperators and Virtual Environments, Vol. 1, No. 1, Winter 1992, pp. 45-62.
9. M.T. Bolas, "Design and Virtual Environments,"Second Int'l Conf. Artificial Reality and Tele-Existence, Japan Technology Transfer Assn., Tokyo, 1992, pp. 135-141.
10. S. Bryson and S.S. Fisher, "Defining, Modeling, and Measuring System Lag in Virtual Environments,"Proc. SPIE 1256, SPIE, Bellingham, Wash., 1990, pp. 98-109.
11. K. Meyer, H.L. Applewhite, and F. Biocca, "A Survey of Position Trackers,"Presence: Teleoperators and Virtual Environments, Vol. 1, No. 2, Spring 1992, pp. 173-200.
12. S. Delp et al., "An Interactive Graphics-Based Model of the Lower Extremity to Study Orthopedic Surgical Procedures,"IEEE Trans. Biomedical Eng., Vol. 37, No. 8, Aug. 1990, pp. 757-767.
13. M.T. Bolas and S.S. Fisher, "Head-Coupled Remote Stereoscopic Camera System for Telepresence Applications,"Proc. SPIE 1256, SPIE, Bellingham, Wash., 1990, pp. 113-123.

Citation:
Mark T. Bolas, "Human Factors in the Design of an Immersive Display," IEEE Computer Graphics and Applications, vol. 14, no. 1, pp. 55-57, Jan.-Feb. 1994, doi:10.1109/38.250920
Usage of this product signifies your acceptance of the Terms of Use.