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Issue No.02 - March/April (1993 vol.13)
pp: 74-81
ABSTRACT
<p>A parallel intersection algorithm for speeding the creation of a composite network of polygons whose identities relate to the original polygons from which they are formed in vector geographic information systems (ISs) is described. The algorithm reduces unnecessary intersection checking, especially when polygon density is high. Single-stream and multiple-stream versions of the algorithm are discussed. Experimental results illustrating the overall performance of the parallel algorithm are presented.</p>
CITATION
Fangju Wang, "A Parallel Intersection Algorithm for Vector Polygon Overlay", IEEE Computer Graphics and Applications, vol.13, no. 2, pp. 74-81, March/April 1993, doi:10.1109/38.204970
REFERENCES
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3. J.A. Guevara,A Framework for the Analysis of Geographic Information System Procedure: The Polygon Overlay Problem, Computational Complexity and Polyline Intersection, doctoral dissertation. State University of New York at Buffalo, New York, 1983.
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5. W.R. Franklin et al., "Uniform Grids: A Technique for Intersection Detection on Serial and Parallel Machines."Proc. 9th Conf. Automated Cartography, American Society for Photogeometry and Remote Sensing. Falls Church. Va., 1989, pp. 100-109.
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7. K. Sugihara, "An Intersection Algorithm Based on Delaunay Triangulation."IEEE CG&A, Vol. 12, No. 2, Feb. 1992, pp. 59-67.
8. S. Brawer,Introduction to Parallel Programming, Academic Press, San Diego, Calif., 1989, pp. 69-102.
9. A. Osterhaug,Guide to Parallel Programming on Sequent Com puter Systems, Sequent Computer Systems, Beaverton, Ore., 1986.
10. T. Pavlidis,Algorithms for Graphics and Image Processing. Rockville, MD: Computer Science Press, 1982.
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