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A Processor Architecture for 3D Graphics
September/October 1992 (vol. 12 no. 5)
pp. 96-105

The DLX/3DCP architecture that uses a method of parallel processing on 3-D vectors to overcome the problem of the large number of floating-point operations required in 3-D graphics which limits the performance of graphics systems is described. The architecture's design offers general-purpose programmability from the high-level object-oriented language C++ and generates performance expected only from dedicated special-purpose hardware. Results that show the architecture's performance on graphics operations are presented and compared to the performance of other RISC processors.

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Citation:
Yulun Wang, Amante Mangaser, Partha Srinivasan, "A Processor Architecture for 3D Graphics," IEEE Computer Graphics and Applications, vol. 12, no. 5, pp. 96-105, Sept.-Oct. 1992, doi:10.1109/38.156019
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