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Issue No.02 - March/April (1992 vol.12)
pp: 31-38
<p>Techniques that aid the realistic rendering of lighting effects achieved from linear (1-D) and area (2-D) light sources are presented. They are based on a radiosity model that can be inserted into any traditional ray tracer. The approach is applied to both a 1-D light, analogous to a fluorescent tube, and to a 2-D light, analogous to a light set into the ceiling.</p>
Kevin P. Picott, "Extensions of the Linear and Area Lighting Models", IEEE Computer Graphics and Applications, vol.12, no. 2, pp. 31-38, March/April 1992, doi:10.1109/38.124286
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