This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Cinematic Primitives for Multimedia
July/August 1991 (vol. 11 no. 4)
pp. 67-74

The development of robust frameworks in interactive multimedia for representing story elements to the machine so that they can be retrieved in multiple contexts is addressed. Interactive multimedia is discussed as a user-directed form of storytelling, and the nature of cinematic storytelling is examined. It is proposed that content can be represented in layers. This model for layered information will allow programs to take advantage of the relation between cinematic sequences and the world they represent. The collection of content by the camera and microphone is considered in this context. The use of the methodology to build meaningful, context-rich sequences is discussed.

1. S. Morgaine,MIDS: A System for Describing Image Content for Multimedia Design, MSVS thesis, MIT, 1989.
2. S.M. Stevens, "Intelligent Interactive Video Simulation of a Code Inspection,"CACM, Vol. 32, No. 7, July 1989, pp. 832-843.
3. W. Mackay and G. Davenport, "Virtual Video Editing in Interactive Multimedia Applications,"Comm. ACM, Vol. 32, No. 7, July 1989, pp. 802-810.
4. S.M. Eisenstein,Film Form, Harcourt Brace and Co., New York, 1949.
5. G. Toland, "How I Broke the Rules in Citizen Kane," inFocus on Citizen Kane, R. Gottesman, ed., Prentice-Hall, New Jersey, 1971, pp. 73-77.
6. K. Reisz and G. Millar,The Technique of Film Editing, Focal Press, Boston, 1978.
7. T.G. Aguierre Smith, "Stratification: Toward a Commuter Representation of fhe Moving Image," a working paper from the Interactive Cinema Group, MIT Media Lab, 1991.

Citation:
Glorianna Davenport, Thomas Aguirre Smith, Natalio Pincever, "Cinematic Primitives for Multimedia," IEEE Computer Graphics and Applications, vol. 11, no. 4, pp. 67-74, July-Aug. 1991, doi:10.1109/38.126883
Usage of this product signifies your acceptance of the Terms of Use.