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Issue No.04 - July/August (1991 vol.11)
pp: 45-51
ABSTRACT
<p>The author discusses how hypermedia databases can facilitate the study of ancient cultures, where evidence ranges from literary texts to archaeological sites to individual objects, by allowing fluid movement among disparate data. The Perseus Project, which set out to collect as many kinds of data as possible from the earliest period of Greek civilization, is described. The Perseus Project is both an exploration of a culture and a case study in how to represent culture in a hypermedia environment. It also probes the strengths and weaknesses of the new medium. One experiment under way within the Perseus Project, involving the hypermedia representation of Greek art, is examined in detail to show the advantages of the hypermedia approach.</p>
CITATION
Gregory Crane, "Hypermedia and the Study of Ancient Culture", IEEE Computer Graphics and Applications, vol.11, no. 4, pp. 45-51, July/August 1991, doi:10.1109/38.126880
REFERENCES
1. G. Crane, "Redefining the Book: Some Preliminary Problems,"Academic Computing, Vol. 2. No. 5, Feb. 1988, pp. 6-11, 36-41.
2. G. Crane, "Formats of Print and Questions of Culture: Hypermedia and Scholarly Publishing,"Scholarly Publishing, Vol. 21, No. 3, April 1990, pp. 131-155.
3. E. Mylonas et al., "The Perseus Project: Data in the Electronic Age,"Computing and the Classics, University of Arizona Press, Tucson, 1991.
4. G. Crane "Composing Culture: the Authority of an Electronic Text,"Current Anthropology, Vol. 32, June 1991.
5. F. Halasz and M. Schwartz, "The Dexter Hypertext Reference Model,"Proc. Hypertext Standardization Workshop, 1990, Nat'l Institute of Standards, Gaithersberg, Md., pp. 95-133.
6. C.M. Sperberg-McQueen and L. Burnard, "Guidelines for the Encoding and Interchange of Machine-Readable Texts," 1990. Research sponsored by the Association for Computers and the Humanities: the Association for Computational Linguistics; the Association for Literacy and Linguistic Computing.
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