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Multimedia Scouting
July/August 1991 (vol. 11 no. 4)
pp. 26-38

Experiments aimed at developing new media types through the serious consideration of existing media are described. Six areas (print, audiovisual, speech, computer-generated activities, materials, and expression of ideas) are examined, and it is shown how the multimedia approach can be used to extend them into new genres of information display. The benefits of multimedia are summarized.

1. D.C. Engelbart, "A Conceptual Framework for the Augmentation of Man's Intellect," inVistas in Information Handling, Howerton and Weeks, eds., Spartan Books, Washington D.C., 1963, pp. 1-29.
2. D.C. Engelbart with K. Hooper, "The Augmentation System Framework," inInteractive Multimedia, S. Ambron and K. Hooper, eds., Microsoft Press, Redmond, Wash., 1988, pp. 15-32.
3. R. Campbell and P. Hanlon, "Grapevine, " inInteractive Multimedia, S. Ambron and K. Hooper, eds., Microsoft Press, Redmond, Wash., 1988, pp. 157-177.
4. R. Campbell and P. Hanlon, "HyperCard: A New Deal in the Classroom," inLearning with Interactive Multimedia, S. Ambron and K. Hooper, eds., Microsoft Press, Redmond, Wash., 1990, pp. 257-286.

Citation:
Kristina Hooper Woolsey, "Multimedia Scouting," IEEE Computer Graphics and Applications, vol. 11, no. 4, pp. 26-38, July-Aug. 1991, doi:10.1109/38.126878
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