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Hardware-Assisted Polygon Antialiasing
January/February 1991 (vol. 11 no. 1)
pp. 80-88

The use of two sampling methods, the precise point-sampling algorithm and the extended Bresenham algorithm (EBA), for rendering hardware is discussed, showing where the two methods converge and diverge. Two antialiasing techniques are then presented: an oversampling method and a stochastic method. Practical application of both is described. The use of filtering and sophisticated features with these methods is considered. Hardware support for antialiasing of polygons is discussed.

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Anthony C. Barkans, "Hardware-Assisted Polygon Antialiasing," IEEE Computer Graphics and Applications, vol. 11, no. 1, pp. 80-88, Jan.-Feb. 1991, doi:10.1109/38.67704
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