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Issue No.01 - January/February (1991 vol.11)
pp: 80-88
<p>The use of two sampling methods, the precise point-sampling algorithm and the extended Bresenham algorithm (EBA), for rendering hardware is discussed, showing where the two methods converge and diverge. Two antialiasing techniques are then presented: an oversampling method and a stochastic method. Practical application of both is described. The use of filtering and sophisticated features with these methods is considered. Hardware support for antialiasing of polygons is discussed.</p>
Anthony C. Barkans, "Hardware-Assisted Polygon Antialiasing", IEEE Computer Graphics and Applications, vol.11, no. 1, pp. 80-88, January/February 1991, doi:10.1109/38.67704
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