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Issue No.06 - November/December (1990 vol.10)
pp: 56-64
<p>Because of the problems inherent in modeling the physics of light transmission, all lighting models used in computer graphics are approximations. Each model provides a different balance between image realism, model complexity, and runtime efficiency. A model that balances these factors and is easier than its predecessors for inexperienced animators to use is presented.</p>
Paul S. Strauss, "A Realistic Lighting Model for Computer Animators", IEEE Computer Graphics and Applications, vol.10, no. 6, pp. 56-64, November/December 1990, doi:10.1109/38.62696
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