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A Realistic Lighting Model for Computer Animators
November/December 1990 (vol. 10 no. 6)
pp. 56-64

Because of the problems inherent in modeling the physics of light transmission, all lighting models used in computer graphics are approximations. Each model provides a different balance between image realism, model complexity, and runtime efficiency. A model that balances these factors and is easier than its predecessors for inexperienced animators to use is presented.

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Citation:
Paul S. Strauss, "A Realistic Lighting Model for Computer Animators," IEEE Computer Graphics and Applications, vol. 10, no. 6, pp. 56-64, Nov.-Dec. 1990, doi:10.1109/38.62696
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