This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
RenderMan: Pursuing the Future of Graphics
July/August 1990 (vol. 10 no. 4)
pp. 44-49

RenderMan, a powerful, consistent, yet simple 3-D interface that can adequately describe the most common rendering techniques and provides expandability for future growth is described. The RenderMan interface partitions the process of generating realistic images into two distinct areas, modeling and rendering. RenderMan's features are briefly outlined, and the RenderMan Shading language and interface bytestream protocol are examined. Hardware independence and the acceptance of RenderMan are discussed. (FPA).

1. Pixar,RenderMan InterfaceV3.0, May 1988.
2. Pixar,RenderMan InterfaceV3.1, Sept. 1989.
3. S. Upstill,The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics, Addison-Wesley, Reading, Mass., 1990.
4. Digital Arts,Transcender Product Specification, Apr. 1989.
5. Sun Microsystems,SunVision Visualization Software, Mar. 1990.

Citation:
Anthony A. Apodaca, M.W. Mantle, "RenderMan: Pursuing the Future of Graphics," IEEE Computer Graphics and Applications, vol. 10, no. 4, pp. 44-49, July-Aug. 1990, doi:10.1109/38.56298
Usage of this product signifies your acceptance of the Terms of Use.