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Issue No.04 - July/August (1990 vol.10)
pp: 44-49
ABSTRACT
<p> RenderMan, a powerful, consistent, yet simple 3-D interface that can adequately describe the most common rendering techniques and provides expandability for future growth is described. The RenderMan interface partitions the process of generating realistic images into two distinct areas, modeling and rendering. RenderMan's features are briefly outlined, and the RenderMan Shading language and interface bytestream protocol are examined. Hardware independence and the acceptance of RenderMan are discussed. (FPA).</p>
CITATION
Anthony A. Apodaca, M.W. Mantle, "RenderMan: Pursuing the Future of Graphics", IEEE Computer Graphics and Applications, vol.10, no. 4, pp. 44-49, July/August 1990, doi:10.1109/38.56298
REFERENCES
1. Pixar,RenderMan InterfaceV3.0, May 1988.
2. Pixar,RenderMan InterfaceV3.1, Sept. 1989.
3. S. Upstill,The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics, Addison-Wesley, Reading, Mass., 1990.
4. Digital Arts,Transcender Product Specification, Apr. 1989.
5. Sun Microsystems,SunVision Visualization Software, Mar. 1990.
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