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Issue No.01 - January/February (1990 vol.10)
pp: 18-30
ABSTRACT
<p>The output of a scan-line visible-surface algorithm is a collection of scan-line segments with associated simple shading functions, which together define the shading as a function of a continuous variable along each scan line. A hybrid antialiasing method that uses this information fully is presented. The method extends to the case where an image transform maps the scan lines into slanted lines in the output raster coordinates. Edge-slope information can be used to infer data along extra scan lines to improve antialiasing. Results obtained with the method are given.</p>
CITATION
Nelson L. Max, "Antialiasing Scan-Line Data", IEEE Computer Graphics and Applications, vol.10, no. 1, pp. 18-30, January/February 1990, doi:10.1109/38.45807
REFERENCES
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6. H. Gouraud, "Continuous Shading of Curved Surfaces,"IEEE Trans. Computers, Vol. 20, No. 6,1971, pp. 623-628.
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9. K. M. Fant, "A nonaliasing, real-time spatial transform technique,"IEEE CG&A, pp. 71-80, Jan. 1986.
10. J. Bloomenthal, "Edge Inference with Applications to Anti-aliasing,"Computer Graphics(Proc. SIGGRAPH), Vol. 17, No. 3, July 1983, pp. 157-162.
11. A. Fujimoto, C. Perrot, and K. Iwata, "A 3D Graphics Display System with Depth Buffer and Pipeline Processor,"CG&A, Vol. 4, No. 6, June 1984, pp. 11-23.
12. J. Bloomenthal, "Modeling the Mighty Maple,"Computer Graphics(Proc. Siggraph), Vol. 19, No. 3, July 1985, pp. 305-312.
13. N. Max, "Horizon Mapping: Shadows for Bump-Mapped Surfaces,"The Visual Computer, Vol. 4, No. 2, July 1988, pp. 109-117.
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