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| Mark Green, Hanqiu Sun, "Interactive Animation: A Language and System for Procedural Modeling and Motion," IEEE Computer Graphics and Applications, vol. 8, no. 6, pp. 52-64, November/December, 1988. | |||
| BibTex | x | ||
| @article{ 10.1109/38.20318, author = {Mark Green and Hanqiu Sun}, title = {Interactive Animation: A Language and System for Procedural Modeling and Motion}, journal ={IEEE Computer Graphics and Applications}, volume = {8}, number = {6}, issn = {0272-1716}, year = {1988}, pages = {52-64}, doi = {http://doi.ieeecomputersociety.org/10.1109/38.20318}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Interactive Animation: A Language and System for Procedural Modeling and Motion IS - 6 SN - 0272-1716 SP52 EP64 EPD - 52-64 A1 - Mark Green, A1 - Hanqiu Sun, PY - 1988 VL - 8 JA - IEEE Computer Graphics and Applications ER - | |||
A description is given of MML, a special-purpose programming language developed for procedural models. The language is used to specify both the generation of the model and the motion of the objects in the model. A motion specification technique that works well with natural phenomena is presented. It has the advantages of being independent of the detailed structure of the object and lending itself to the construction of good user interfaces for animation systems. The MML language can be used to produce both interactive and batch animation programs. The user interface for the interactive animation programs is automatically constructed by the MML system. Several examples of the use of MML are given.
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5. M. Green, "MML: A Modeling and Motion Language," tech. report, Dept. of Computing Science, Univ. of Alberta, Edmonton, Canada, 1987.
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