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Issue No.06 - November/December (1988 vol.8)
pp: 52-64
ABSTRACT
<p>A description is given of MML, a special-purpose programming language developed for procedural models. The language is used to specify both the generation of the model and the motion of the objects in the model. A motion specification technique that works well with natural phenomena is presented. It has the advantages of being independent of the detailed structure of the object and lending itself to the construction of good user interfaces for animation systems. The MML language can be used to produce both interactive and batch animation programs. The user interface for the interactive animation programs is automatically constructed by the MML system. Several examples of the use of MML are given.</p>
CITATION
Mark Green, Hanqiu Sun, "Interactive Animation: A Language and System for Procedural Modeling and Motion", IEEE Computer Graphics and Applications, vol.8, no. 6, pp. 52-64, November/December 1988, doi:10.1109/38.20318
REFERENCES
1. A.R. Smith, "Plants, Fractals and Formal Languages,"Computer Graphics(Proc. SIGGRAPH), Vol. 18, No. 3, July 1984, pp. 1-10.
2. A. Fournier, D. Fussell, and L. Carpenter, "Computer rendering of stochastic models,"Commun. ACM, vol. 25, pp. 371-384, June 1982.
3. W. Reeves, "Particle Systems--A Technique for Modeling a Class of Fuzzy Objects,"ACM Trans. Graphics, Vol. 2, No. 2., Apr. 1983, pp. 91-108.
4. A.R. Smith, "Formal Geometric Languages for Natural Phenomena,"The Modeling of Natural Phenomena, SIGGRAPH 87 course notes, ACM, New York, 1987.
5. M. Green, "MML: A Modeling and Motion Language," tech. report, Dept. of Computing Science, Univ. of Alberta, Edmonton, Canada, 1987.
6. M. Aono and T.L. Kunii, "Botanical Tree Image Generation,"CG&A, Vol. 4, No. 5, May 1984, pp. 10-34.
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